// Explosion parts

ttl_generator=0.1;
ttl_particles=2;
ttl_particles_random=0;

particles_per_second=400;

texture="parts.tga";

size=0.05;
size_random=0.025;
size_inc_per_sec=0;
//size_limit=1;

gravity={0,0,-4};
vector={0,0,2};
vector_random={3,3,2};


// end of file.
