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ENGLISH SUMMARY

This projet is part of our two-year degree in Computer Science at the Clermont-Ferrand University Institute of Technology. We worked on a four-month practical project in a group of five on "Candy Crush Killer". The final goal of this project is to develop an Android application which automaticaly solve a time-consuming game like "Candy Crush Saga".

We did not start from scratch as the application had already been developed by students the previous year. For this project, the task assigned to us was to create an application which able us to take photos, then modify and analyze them, find the best move to make and move the mouse of the computer to solve the grid step by step.

In the first step the main objective was to analysis the goal of the project with our tutors. Next, we spend a long time analysing the code which the previous team had done last year in order to understand it and to find hard points of the program.
For the next stage we divided the work among us so as to be more efficient.

Firstly, our tutors M. Kauffmann and M. Laffont went through the project description with us so that we could begin the analysis stage. Then, we spend a long time analysing the code which the previous team had done last year in order to understand it and to find hard points of the program. For the next stage, we divided the work among us so as to be more efficient.

In conclusion, the application we designed is efficient but there are minimal problems still. Lots of main objectives are done and if we had had more time, we would have created a foolproof application. Overall, the project was a good learning experience, it enabled us to develop our interpersonnal skills and we gained in programming skills especially in Android.

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